Onin's Agi Knight Build by Onin08

Hi guys, here is my agi knight build for RO mobile. My build is more on dps rather than active damaging skills. This build can be left in non-aggressive area or manageable aggresive areas.

Stats:

Str= 50-60
Agi= 80-99
Vit= 0-20 (in my build i have 0)
Dex=30-40

My build doesnt put points in Luk since my equips will make up for it on crits. I usually have 320ish% aspd and higher on buffs it can also go to the max aspd of 400% which is fast.

Swordsman skills:
10 Increase HP regen - a must. Its your passive hp potion.
10 Sword mastery - also a must. Increases atk.
10 Provoke - needed in cracks quest. Since most will need to tank those mobs
10 Endure - avoiding flinch and +mdef
Bash and magnum break is your choice if you want these skills

Knight skills:
10 Sword quicken - self explanatory
10 Sword aura - sword aura gives +100dmg on lvl 5. But if you want get the most of it since you are an agi type max it. Since lvl 10 will give 3 dmg per 5 agi.
5 peco riding - max it so you'll have normal aspd
5 calvalier mastery - max it. 20% more dmg on large monsters
10 bowling bash - this is your main dmg dealer on mobs. For crowd control. But it is advised that you dont let them mob you. Since flee will go down by 20 after the 3rd monster that attacks you. So more monsters means less flee and more damage on yourself.

Lord Knight skills:
10 Lord Knight's Aura - it gives 20% more damage to you and party for 300 secs! Max this!
10 Headcrush - on max lvl this will give 100 dmg and will give a chance to do bleeding on the target. Bleeding is nice to have. Its like poison and will dmg 1% of max hp per second for 10 seconds. It stacks up to 3. So about 30% hp loss. It is very effective since monsters on RO mobile are scaling and not like the real RO.
5 Concetrate - also gives 20% dmg 50 hit but lowers your def by 40%, who needs def when they cant hit you? Haha.
10 Sword parry / 10 joint beat - personally i dont have the sword parry yet. But it blocks 50% of the time for 50 sp but the thing is its only for 30 secs. So im still thinking about it if im putting it here or on joint beat since joint beat will be also a dmg dealer but not that high. The best of joint beat is it give negative effects on the target
5 Lord knight Vitality - this is optional since you will have no or less vit. But LK has a high joblevel stat bonus on vit so its ok. On max it gives 5 dmg per 5 vit.

Equips:
Sword - claymore or the gold sword on crafting in geffen (dont know the name)
The claymore gives 144 dmg, 30 flee, 5% aspd but lowers your def by 1/3. Ive used this for so long. Its nice to have. It drops from Boss Drake.
The gold sword gives 124 dmg, 5% aspd, 10 crit rate. I use this now.

Shield - either the 5 dodge and 5 crit that is created on morroc or the 25% ignore defense. Created on izlude i think then upgraded on the orc village.

Armor - upgraded thief clothes. Created on geffen upgraded in orc village.

Garment - the manteau that is got from the miniboss in payon south. It gives 15 flee

Shoes - cat shoes from payon crafter.

Headgear - sakkat from willow or ghost band from ghostring

Accessories - brooch +2 agi or ring +2 str

Lastly max the basic refine for weapon and accessories since it gives bonus attack.

On average i do 1k damage and about 1.7k when crit with the buffs.

For cards, well cards here takes forever to drop and well too costly. But i have the marine card on the sword. Give 10 atck and 5% chance to freeze. It is effective on ghost type monsters like eggyra and nightmare since dmg on ghost types are lessened, but when they freeze then turn to water attribute for 5 seconds i think and gives a boost on your dmg.

If you want to see more guides, please check out this page.